As hinted by the 'Lost Chapters' subtitle, this PC port of the original Xbox release features additional quests, characters, and regions to explore, as well as new weapons, armor, and enemies. It's been a year since fans have enjoyed their first taste of Fable, the game touted to be best RPG of all time. I'm afraid that it doesn't have the depth or originality of Diablo for the PC.
So it's definitely not the best RPG ever created but it's in darn good company and there's no reason not to play it - but if you already have you might not get your money's worth out of The Lost Chapters. Fable: The Lost Chapters is essentially an expansion pack. It contains the same core gameplay with some additional features such as new characters, locations, weapons, spells, enemies and side quests.
There are also some new stories but they are just small branches wrapped around the core that essentially lead to dead ends. Originally, Fable's main claim to fame was the ever-changing character development which encouraged you to play with either a good or evil persona. Your character's physical attributes would change depending on his mental and moral course. This would also alter other characters' reaction to him based solely on his appearance.
The uglier he was inside, the uglier he would look on the outside. By playing through the game as both good and evil, it was like getting two games for one price. Not so with Lost Chapters if you've already played the original since it retains the majority of the gameplay, characters, weapons, locations, etc. Only if you haven't played it will this game reveal itself to be a treasure trove of digital delights.
Revolving around a tale of revenge, your character will be faced with an incredible array of choices. From childhood to adulthood, your character will change with the choices that he's made. This will also be reflected in his powers and skills. Dark magic is different from white magic. Both will open up different doors and lead you down different paths. The interface is incredibly intuitive and even the real-time combat system is relatively easy to use. This game just begs newbies to latch on for the ride of their lives.
As with the original, the graphics are impressive. Locations are highly imaginative but are perfectly rendered for the context in which they appear.
In other words, as unbelievable as they look, they actually look believable. Towns have a lived-in look and the NPCs are chock full of personality. Even when they don't talk they at least will illicit some reaction to situations or your appearance. The music and sound effects echo the rest of the excellent production values. It's certainly one of the best RPGs out there and there's no doubt that some novices will consider it the best RPG they've ever played.
If you're looking for some action in a RPG then Fable is definitely the way to go. We'll soon know if Molyneux's mob can deliver the definitive Fable it's been promising all along. I'm Stood In the middle of the local town, looking for something to do.
On a curious whim, I remove all of my clothes. I'm sporting a set of Union Jack Y-fronts. Spying a nearby crate, I smash it open. A sudden holler goes up from behind me: "I saw that! That's naughty! As I turn around, a small brat is running full-pelt for the nearest guard. An unlucky chicken feels my annoyance as I boot it across the square. Still nearly naked as the guards near, I flip the finger at them and make a mad dash for the other end of town with my entourage in tow.
Imaginary Benny Hill music plays in my head. The guards finally catch me, take all my money in fines and dump me outside of town in nothing but my patriotic kecks. A nearby guard calls me "arseface. I fart and laugh to myself. Welcome, ladies and gentleman to the world of Fable.
A world in which the traditional trappings of a fantasy RPG swords, spells, stats - check collide head-on with the phenomenon of cause and effect meaning that pretty much every action you take will have some result in game, from your choice of haircut to whose blood you decide to spill. It's a simple concept, but one that's carried off with great aplomb, allowing you to play either the godly hero who gains power and respect through helping out the locals, or the dastardly anti-hero who steals everything that's not nailed down, beats up small children and throws a 'kiss my arse' gesture to anyone pot afraid to look.
Lionhead has always been one to try something a bit new and Fable's no different, starting you off as a wee nipper and taking you all the way through your character's life, right through to the pension and Just For Men' at the end. Over time, your actions will start to impact upon your character's appearance.
Enjoy picking fights and stealing stuff? Then watch as your character's skin turns pale, horns start to protrude from your forehead and flies gather around your napper. Prefer helping out the locals? Then your skin will start to glow, you'll get a halo and faint butterflies will encircle you. While the story progresses through the completion of the main missions, there's tons of extra content to be found too: fist-fighting, grave-digging, property development, card games and getting drunk to name a few.
Of course, you could just get pissed down your local, come home, throw up and badger your partner for sex. Just like real life really. Everything looks pretty tasty too running through the upgraded graphics engine and Lionhead's seen right to not only give the graphics a swift boot up the arse, but also extend the improvements to new spells, expressions, missions, regions and more.
These aren't just crappy tacked-on extras either - an in-game brothel where you can choose to man-whore yourself out for extra moolah and a massive extra section based after the end of the original are just some of the fantastic extensions to the tale.
One of Fable's most refreshing facets is its attempt to tell an RPG tale in a lighter and more humorous style than normal. Its use of strong British accents, bizarre side quests magic mushrooms anybody? Having so far sung its praises, we should mention the drawbacks too.
If you play games just for the challenge, you'll be disappointed - Fable's not set to tax either your grey matter or your fingertips although the 'lost chapters' at the end definitely provides much more of a task. Also, despite having the extra third, it's still a tad on the short side for an RPG. Morrowind's endless expanses this definitely is not.
Fable may not have reached the lofty heights of Molyneux's original vision, but the result is still a hugely amusing and entertaining waylo fritter away the hours. If you're looking for a highly polished RPG in which to exorcise your inner demons and kick defenceless farmyard animals , Fable tells the right story. It's Always a pleasure to chat with Lionhead, so this month we were delighted to get together with Guildford's finest development house to hear the tall tale behind Fable: The Lost Chapters, one of the studio's most hilarious and bumpkin creations.
We put on our robes and wizard hats to take council with brothers Dene Carter designer, left and Simon Carter lead coder, right , the minds behind all the brothels, phallic hedges and chicken football of Albion Dene: "When Simon and I were kids, we were kicking around the idea of something we called 'The Game'. This was going to be an RPG where you could do pretty much anything you wanted in the entire world, including taming your own horses and mixing your own potions from everything.
In short, it was just ridiculous. Simon: And very, very dull! Dene: "Imagine Morrowind, but multiply the dullness by an ultralarge factor. This is a simulator, RPG, action game in which you will develop in accordance with the perfect deeds. For example, if you agree to kill several monsters, but before that you ate heavily on meat that was cooked with spices, then your Cooking ability will increase, but in the morning your character will feel bad because he overeat.
Yes, he will cope with monsters, because you can cope with the character, but such a situation will show once and for all that every action must be thought out. The game is diverse in its gameplay. There is no usual sandbox, where each skill must be pumped to make it more convenient to survive.
There is no constant collection of items to sell. Yes, you will receive money from completing tasks or killing monsters, but the usual "farming" will not be. With the money received, you can buy houses, furnish them with furniture, buy food, new equipment. You can also buy books and learn combinations of blows, spells and everything that may come in handy in battle, because this is still an action RPG. The main factor in the game is good and evil.
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